Archives for the ‘zCourses’ Category

Dusty Bend — Hole #2: Par 4

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From the back box, there’s no need to cut the corner much here — you don’t want to bring anything but fairway into play!  Poke it out right in a fat part of the fairway and hit a long wood into the green.  Here’s a nice driver hole-out.

From the front box, you can curve one around a bit to shorten your approach shot.  Here’s a short hole-out after a long drive around the corner.

VIDEO DEMO



Dusty Bend — Hole #3: Par 3

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Don’t forget about the fence guarding the front of the green here — you absolutely cannot be short!  Make sure you have plenty of carry and use bite or backspin to hold the green.  Here is a nice use of bite from the back box.

VIDEO DEMO



Dusty Bend — Hole #4: Par 4

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Elevation is almost never an issue here if you hit your shot hard with the highest lofted club that you think can get there.  It can be anywhere from a 3-wood to a driver.  It carries well too, as the green is downhill from the tee box.  Long is water — you cannot be there, so miss short if anything (the road is okay).

Here is a driver hole-out off the road!  A hard-hit driver can carry the green to the right side, too.  And this driver off the roof is amazing to watch.

Here’s a perfect 3-wood to a front pin.  Here’s a nice 3-wood also taking advantage of the road.

This 4-wood clips the dust but bounces down and in!  And this shorter club (7-wood?) takes a couple of nice bounces on its way down to the cup!

And if you hit Paul Bunyan, you may hear him yell “HEYYYY”!

VIDEO DEMO



Dusty Bend — Hole #5: Par 4

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Just aim for the end of the first fairway — you’ll have plenty of club to get there in two, and you won’t bring any danger into play.  Here’s a nice 5-wood hole-out to a front pin.  A 7 or 9-wood will be used often as well.  Make sure you carry the green, and better long than short with water in front!

This one is just funny.

VIDEO DEMO



Dusty Bend — Hole #6: Par 5

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Distance off the tee shouldn’t be an issue here — anywhere right of the sand is fine for your approach.  You actually don’t want to hit too far off the tee and bring some of the brush into play just past the fairway, so lay back a bit from the end of that first fairway.  Here’s how you bring it in with a 5-wood after a long drive.  This 5-wood was in a bit of trouble after the drive but used the roof (twice) to find the cup!

Even if you only get your drive out level with the sand, you can still bring a driver over the top!  This 3-wood went off the roof, off the dusty hill, and in!  Don’t miss too far up on the hill though or else you’ll just get stuck on the dirt instead and have to chip down.

I love the Psycho house up on the left — if you hit it for fun, you’ll hear the theme song!  And listen for the shower running while you’re putting on the green!  Also, don’t end up on the stairs on your approach shot — it’s unplayable!  Here’s a shot into the motel where you hear some music and the shower running too.  And here’s more fun hitting into the house — hear Norman say “Mother” with some more fun music!

VIDEO DEMO



Dusty Bend — Hole #7: Par 3

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This one can be a bit tricky, so always play it safe.  The green basically has a front and back section, so play your tee shot to the middle of whatever section contains the pin.  Bite may be a good option here to get the ball to stick when it lands.  It’s often a 7-wood or 9-wood, and bite can come in handy here!

Wow — check out this wild shot that ended up right by the hole!  Here’s another 9-wood shot that deflected off the silo and ended up in the hole!  Here’s another amazing ace off the base of the silo.

How about going around the right side?  If the pin is all the way to the right, you might think about it — it’s difficult, but this amazing shot is possible!

And if you happen to get pinned against the wood, try this amazing chip shot that seems to defy physics!  Here’s another wild up-and-down bank shot that finds the hole!

VIDEO DEMO



Dusty Bend — Hole #8: Par 4

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This hole is tough to eagle, and an errant tee shot can turn your round in the wrong direction.  Everything slopes towards the water in the front right of the green, so you need to aim well left to avoid the water and a devastating re-tee.  Stay dry, and accept that birdie is a fine score here!

Here’s a great 3-wood hole-out to a front pin.  Here’s an incredible driver dunk to a tough right-front pin!  And this driver used the road in front to bounce up on the green into the cup.  Here’s another that bounced all the way up to a back right pin!

You can also play an A1-type shot into the green if it’s playing really long, but that adds some risk as you’ll have to be quite accurate — no problem for Mr. Haas with a nice birdie save here.

You’ll likely never be behind the diner, but the alien ship is there.

VIDEO DEMO



Dusty Bend — Hole #9: Par 5

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Don’t hit your drive in the blacktop — it’s all out of bounds!  Instead, you’ll have to hit your drive straight out in the fairway, avoiding the sand.  Don’t get it too close to the fence either or your approach won’t clear it!  So the middle of the fairway, quite a ways down, is pretty close to where you need to be.  Hit a hard driver towards the green.  You’ll have to get UNDER the drive-in screen but OVER the fence to avoid bouncing back to OB-land — very tough!  Here’s an example hole-out.  With time you’ll learn how hard to hit your shot so it flies through this gap and gives you a shot at eagle.  Here’s another one off the top of the fence!  And here’s another unbelievable deflection.

Another option is to drive to the very end of the fairway and curve around a 3-wood.  Be careful — you may have to get very lucky with this shot!  Here’s a driver with the perfect angle that bounces through the sand into the cup.  This is another example to a back left pin.

And this shot curved around AND through — what a shot.

VIDEO DEMO



Dusty Bend — Hole #10: Par 4

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You CAN go left around the house to cut some distance off your approach shot, but it’s usually not worth the risk unless you’re sure it’s an easy shot.  Sometimes it is if your tee box puts you in line with that gap, so take advantage of it if it’s there.  Here’s a hole-out from the front fairway.

There’s nothing wrong with laying up in the first fairway to the right and bringing in a longer wood shot for your approach!  Just be careful of the hill by the green because it’s all dust, so you can’t afford to touch it unless it’s on the downslope.  Here’s a hole-out from the right side.  Here’s another hole-out to a tough back-left pin.

Another option is to just play a big C3 around the corner, possibly ending up in the dust.  You can still get there pretty easily if you cut it way around.  Take a look at the pin position in this setup, where it made sense and led to a nice hole-out!

You’ll never be out this far, but the combine cranks up if you hit it.

VIDEO DEMO



Dusty Bend — Hole #11: Par 3

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Here is a shorter par 3 that may test your skills curving a short iron into the wind.  There’s a lot of green to the right, and that’s the safe place to be.  Sometimes you’ll get a really favorable setup, so if you do, try to take advantage — here is a hole-out to a back left pin.

VIDEO DEMO



Dusty Bend — Hole #12: Par 4

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This hole is fun — you’ll have all kinds of different shots here depending on your tee box and the wind.  The green is deceptively huge, so it’s important to get your shot close to the pin for a manageable putt.

From the back left box, here is a high-teed 5-wood from the back left box.  Also, you can play a medium-teed 5-wood around the left side from there.

From the back right box, a high-teed 5-wood can clear everything, especially with a small curve around the top left of the tower.  Another good play is a high-teed 7-wood.  And this incredible 3-wood went right through the windmill, got cut down by the tree, and found the pin!

From the front right box, you can also play a high-teed 7-wood.  Here’s a high-teed 9-wood to a front pin.  And check out how this medium teed 4-wood into the wind cleared the windmill and ended up right in the cup!

VIDEO DEMO



Dusty Bend — Hole #13: Par 5

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The safest play is something like a high-teed 4-wood to the left side of the left fairway.  This fairway slopes right, so don’t be careless and let one trickle into the water!  At the same time, there’s a semi-hidden building behind what you’re hitting over.  Sometimes it’s directly in your line.  If you play a high-teed 5-wood, you should go right over it — otherwise you may need a very small right-to-left cut to go around this (to be safe, it’s best to play a small cut anyway and just avoid this back building).  Once you do get to the fairway, you should have a good approach shot to the green from there.  Here’s a long driver hole-out after a shorter drive.

It is possible to get there from the right side too, but it sometimes requires a precise, and long, C3 drive to get out far enough.  With a tailwind, a high tee can carry a drive far out there too for a decent approach shot.  Here’s a hole-out from there.  Stick with the left side if you can, but know that the right side is an option too.

VIDEO DEMO



Dusty Bend — Hole #14: Par 4

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You will be aiming over the barn to get to the second fairway here.  A high-teed 3-wood clears the barn easily.  If the wind is in your face, high tee a driver and take it just right of the tree between the barn and the house to land safely in the fairway ahead.  Even if you come up a bit short in the dust, you’re still fine if you have a clear shot.  Check out the action on this approach shot!

If you don’t want to use a tee or aren’t comfortable going over the top, it’s still a decent option going left to the end of that fairway.  At worst, you’ll have a manageable driver from there.  Here’s another driver that played the hill on the left beautifully!

VIDEO DEMO



Dusty Bend — Hole #15: Par 5

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Two options here off the tee — in the demo, he goes over the top of the right tower with a high-teed 3-wood.  I haven’t confirmed this still works, but if it does, there you go!

Another option is to rotate right once or twice and play a big, high-teed C3 driver over the building into the fairway.  If you have a tailwind, then a medium-teed 3-wood also works and saves you a tee.  Here’s a hole-out from the second fairway after a long drive.

Finally, if you can play to the very end of the first fairway, a driver may have enough distance to get you there in two, but you might need a tailwind to be sure!  Here’s an impressive hole-out from there.  And if a straight shot won’t make it, you can try to get lucky with an A1-type shot instead!

Yes, there is a strip of grass running sideways past the building on the right, but you can’t get there in two from here unless you have a really strong tailwind.

VIDEO DEMO



Dusty Bend — Hole #16: Par 4

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Normally you’ll just hit your drive out to the right over the water and into the fairway.  Here’s a hole-out from the right side of the fairway after a nice drive.  If you go too far, you could find yourself in between clubs, so you may want to use backspin and lay back just over the water for an easier approach.

If you have a 9-wood, you can also lay back left off the tee.  Here’s a 9-wood hole-out over the dinosaur after laying back.  And it’s hard to believe, but a 5-iron can get over the dinosaur’s body too, so keep that in mind.  If you hit the dinosaur — he will groan!

VIDEO DEMO



Dusty Bend — Hole #17: Par 3

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There are two greens here — one has you coming straight into the downslope, and one has you hitting into the green sloped hard to the left.  From the front, you’ve got water long (can’t be there), and dirt and road short (the better place to miss).  Also be careful not to miss on the wrong part of the green, or you’ll need two putts around anyway.  Here’s a hole-out to a tough back right pin.  Here’s another nice hole-out to a back left pin.

From the side, you may have to cut into the slope to hold the green, possibly using the hill too.  Again, just avoid the water on the left and take par at worst.  A 9-wood can actually clear the silo in front — here’s a great hole-out to a front pin!  And here’s a hole-out to a tough front left pin using bite.  This 5-wood cut into the slope with bite and settled in the cup.  Here’s another perfect shot with bite to a back right pin.  And this 5-wood was far enough back to clear the silo easily.

And here’s just an incredible deflection on one of the crazier hole-outs you’ll see!

VIDEO DEMO



Dusty Bend — Hole #18: Par 4

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A clever change from the beta version is the addition of a sign over the two buildings on your way to the green.  Now you have to think about elevation control.  Usually, you can take a 3-wood through the gap over the building and under the sign — a driver will not clear the building if you are too close!  Here’s another 3-wood through the gap on the left.  And this driver was far enough back to get over the building through the gap in the middle!

Try to go around the sign if you can to avoid any kind of elevation questions.  Then just remember to stay dry — don’t be short in the water!  Try to give yourself a putt, no matter how long it may be.  Here’s a great 3-wood around the left side.  Now check out this amazing 3-wood around the side with a kiss off the umbrella!  Not quite as entertaining, but watch this one back up off the concrete!  And here’s a precise high-teed 3-wood landing on the concrete and bouncing down and in.  This one took a couple hops, one over the tanning hottie!

Here’s an awesome 3-wood around the right side.

Check out this amazing low-teed driver right through the middle that almost went in!  And this driver grazed the roof, shot down and hopped over the pool, and in — amazing!!

There’s not always a great shot at this green, so you may be laying up to the right at times.  If you do, get far enough down past the building so you have an open approach shot — here’s a fairway hole-out with a 5-wood.

VIDEO DEMO



Golden Tee 2011 — A Statistical View

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Now that you’ve hopefully got many games of 2011 under your belts, you have a pretty good idea of the holes on which you score well, but more so, you probably know which holes are giving you fits.  Ever wonder if other players like you are struggling on the same holes?

Better yet, wouldn’t it be nice to know for sure if laying up for birdie on a tough par 4 will net you a better overall score than if you alternate between the tough eagle and the disastrous par or worse?  If an average player knew that a good player only eagles certain holes a small % of the time, he could decide to play the odds and take the safe birdie.

Well, a short while back I was approached by Jeremy Olson, a statistical analyst from Chicago who plays under the name NIGHTRAIN !.  He had developed a model to handicap each hole on the course based on certain variables and the scores he was shooting on them, but he needed a larger data set.  With the help of the GTF community, we’ve gotten many volunteers to give us access to their hole-by-hole scores on the 2011 courses, and with this data, Jeremy has been able to develop some awesome-looking spreadsheets and dashboards with great statistics for each hole!

SO, let’s take a look at some data!  These statistics are from 7-8 players whose handicap ranges from 15 to 21, which turned out the be the ideal audience for this type of analysis.  Also, the first few rounds played on these courses and any obvious outliers (blow-up rounds at 2AM, for example) were excluded.

First, pop open this spreadsheet and browse over the first tab.  Each course has all its holes classified into one of 5 categories, as defined below (remember that GT Par is the best score you can normally shoot without holing out — we used a slight modification of GT Par and called it “Potential”):

Easy:  75% handicap or better.  Only unforced errors can lead to dropped strokes.
Moderate:  50-75%.  Player is NOT faced with a decision whether or not to lay up.  Probability of GT par is reduced because of course variables, but chance of a penalty stroke is minimal.
Risk/Reward:  40-55%.  Player IS faced with a decision whether or not to go for GT par. Average score should be within +/- 0.10 of birdie (meaning the risk of getting Eagle is in balance with the penalty of par).
Professional:  40% or less. GT par is very difficult.  Risk of bogey outweighs benefit of Eagle.
Difficult:  50% or less.  No option to lay up with significant danger.  Probability of GT par is negative.  Chance of bogey high.

The % column shows how often players score the potential value (normally GT Par) on these holes, and the Avg. Score column shows that value for these holes.  You may find that “Potential”  is flexed a little bit towards what average/good players can realistically be expected to shoot on particular holes.

Now, click the Scorecards tab.  Here you see the hole-by-hole breakdowns for each course.  You’ll see an additional column for Handicap — the holes have been handicapped based off players’ percentage of realized Potential on those holes (again, you can also think about this as the ranking of a player’s average score on this hole relative to GT Par).  We didn’t always want to use GT Par as the standard for handicap because there are certain holes like Alpine #7 that may have a low GT Par %, but they are not necessarily difficult to birdie.  Now you truly know which holes are causing players in the 15 to 21 handicap range the most trouble!  You can use this knowledge to help with course management, and you can also use these ratings when playing with your buddies to know where to give strokes if you want to even things up based on your handicaps!

That’s the overview, but it gets bigger and better — each hole is analyzed in further detail in the write-up for each course!  Alpine and Grizzly are done and will be published soon, so be ready to head on over to those sections to see even more detail.  I’ll also soon be rolling these stats into a new format for each hole’s write-up!

Finally, we’ll be updating these statistics at various times throughout the year to keep them up to date, so hopefully this data can help your scores improve!  We’ll normally be pulling the 100 most recent games to get a good representation of how all our volunteers are currently performing.  Thanks big time to Jeremy for putting in the effort to gather up this valuable data for us!



Air-O Balls — Can You Benefit From Them?

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You may have seen some pretty awesome YouTube shots this month where you saw someone (probably Putz) drive a par 4 that you never thought possible, just by hitting it straight.  I’ll point out four pretty sweet examples:

Timber Bay #15
Grizzly Flats #7
Falcon Sands #6
Falcon Sands #7

I don’t even have examples of shots from Timber Bay #2 and #14 and Laurel Park #2 and #6, which can also be driven straight in some cases.  And don’t forget about some of the par 5s where the extra distance off the tee can help you reach the green in two!

After seeing these examples, it’s pretty tempting to want to change to the Air-O balls and show off with these long drives in front of your friends!  But not so fast – let’s take a look at how these balls can both help and potentially hurt your game.

First, you have to understand how the Air-O balls work.  Introduced last year (as the red box balls), these balls have all the same properties as stock balls except for one important difference – if you hit a straight 180 shot off the tee, you get a big distance boost, resulting in somewhere around a 10-15% increase based off the club you select.  The driver, for example, can average around 50 more yards than if you hit the normal stock balls.  So, all of a sudden your 350-yard drives are now going 400 yards!

It’s not quite as easy as it sounds, though – you have to be very accurate with your pull back and follow through to trigger the distance increase.  If you don’t create a straight line from your pull back angle through your follow-through angle within a degree or two, you won’t get the distance boost.  I’d say pros trigger the boost 90-95% of the time, but players like you and me might only be in the 75-80% range, especially when you are trying to angle the shot off to the side (actually, sometimes straight back and straight forward can be challenging too)!

When you consider the fact that the penalty (water and par) can exceed the reward (an eagle putt) in some cases, you might second-think that shot – how confident are you?  It certainly adds a fun but potentially stressful aspect to the game!

And here’s another issue you’ll come to discover – the balls can be a hindrance on par 3s and normally drivable par 4s.  How so?  Well, you may be put in a spot where you really want to hit a B2 shot with a particular club – but, now you have to adjust your strategy because that B2 could trigger a distance boost where you’ll overshoot the green!  You either have to hit the same club with a little bit of cut, club up and thumb the shot, or club down and hit the B2 planning to use the boost.  While having to learn and use different kinds of shots can help amateurs get better down the road, it’s certainly frustrating to have to veer from your comfort zone.

Finally, since the Air-Os act like stock balls in every other situation, you may be losing back to the field in several other situations – especially cut shots and some approach shots.  This deduction is not significant enough to figure in for amateurs, but you could theoretically drop another fraction of a stroke from the benefit shown for pros.

All of a sudden, the Air-Os might not seem like the best option for amateur players, but how can we know for sure?  Let’s break down each course to see if the potential benefits outweigh the downfalls that these balls can cause.

Click here to view a breakdown of each course and how amateur players might see their scores change as opposed to pro players using the Air-Os.  The sheet makes the following assumptions:

  • You won’t always get a setup where you can take advantage of the extra distance.  Column D is my best guess for how often the hole sets up to potentially give you a stroke advantage.  As you can see, some holes very rarely set up for it, so you’ll only get the chance to benefit every once in a while.
  • On some holes, the Air-Os may offer a significantly easier approach shot (a chush, for example) without risk of getting in trouble.  Where this is the case, I’m assuming that’s worth a quarter stroke.
  • If the balls give you a shot at an easier approach but come with risk of losing a stroke, I’m assuming you’ll be smart and lay up, so there’s no advantage there.
  • Judging from the surroundings, a missed boost could cost you either 0, 1 or 2 strokes.  If it could be one or the other, I’ll average those instances.
  • Column I assesses the impact on amateurs who effectively trigger the boost 75% of the time.  I’ll also assume that even if you trigger the boost, you’ll only accurately nail the landing area you need 75% of the time.  Pros get 90% for both.  I also have a column of the accuracy required to break even, and what you could expect if you were perfect 100% of the time.
  • For normal par 3s and normally straight drivable par 4s, amateurs will be penalized a quarter stroke if you could lose 1 stroke, and you’ll be penalized a half stroke if you could lose two strokes.  This is assuming you’ll have to adjust from your normal B2 shot half the time, and half of that time you’ll lose a stroke or two because of it.  Pros lose a tenth of a stroke for 1 and two tenths for 2.

So, let’s take a look at row 5 for Alpine hole #4.  This hole offers one of the most significant advantages on any course if you have the Air-Os.  I’m guessing that 80% of the time you’ll have a shot to stick this green where people using other balls won’t.  However, there’s chance of a snow plug or even water if you mishit the shot, so it could cost you a stroke (water and par) or nothing (snow plug or long with a chip and a birdie).

Let’s say you play this hole 100 times and use birdie as the base.  It sets up 80% of the time for the boost shot, so you’re at +80.  Of those 80 attempts, you’ll miss the boost 25% of the time (20 times), with it costing you par half of those and birdie (no harm) the other half.  So that’s -10 more, putting you at +70.  Now, even when you do hit the boost correctly the other 60 times, you’ll be inaccurate 25% of the time (15 times), putting you at +55.  So, in summary, you can expect to eagle 55% of the time when others are getting birdies.

Pros are 90% accurate, so when you plug in 10% and 90% instead, they gain a stroke 69% of the time they play the hole with the Air-Os.

In summary, this grid shows how amateurs and pros may expect their scores to differ on each course by using the Air-Os.  You’ll also see how accurate you have to be with your shot-making just to break even using these balls, and how you could potentially benefit if you had perfect control of this shot!

Course Amateur Strokes Pro Strokes Break even % Perfect Strokes
Alpine Run -0.58 0.74 82% 2.38
Timber Bay -1.38 0.28 87% 1.65
Laurel Park -0.66 0.10 90% 1.60
Grizzly Flats -1.67 0.04 90% 1.45
Falcon Sands -1.76 -0.30 93% 0.93
TOTAL -6.05 0.85 88% 8.01

So, while it may be fun to play a few rounds with the Air-Os, you’ll likely see your game suffer over the long haul.  Stick with the Hawks or Flares and the Maniax and continue to focus on shot-making!



GTF 2011 — Behind the Scenes

By • Category: 2010 - Golden Tee LIVE 2011, Features, Miscellaneous • • Leave a Comment (1)

You won’t find any tips in this article, but I thought it’d be fun to share the process that GTF goes through when preparing for a year of new courses and new features!

First, I soak up all the teasers and previews that start coming out 2-3 months before the release date.  I like to consolidate everything into a preview article with links to the specifics on GT.com.  Here, viewers can have one place to get at all the new features and pictures of the upcoming release.

Then, the course previews start coming out.  This is when I start making categories for each of the new courses, adding all the detail that’s out there into an intro article for each course.  I’ll also start drafting up a post for each hole.

Beta testing is a fun time where we start seeing YouTubes of several of the holes.  IT will do some testing and upload YouTubes, so it’s fun to catch those replays if you can, but they are usually cleaned up within a day or two.  Still, you’ll have players in the Chicago area showing the first solid replays of holes on the new courses!

The most hectic time is the first couple weeks after the official vendor ship dates.  Now everyone is starting to get the update locally, and a flood of YouTubes starts coming in!  Just like everyone else, I can’t wait for the update to come to my local bars, and I’m out playing as soon as I can after the games are updated.

I’ll bring my camera to capture a picture of each hole – this is important for reference, and I’ll upload the pics to each hole post.  During my first few rounds on each course, I’m also taking notes on strategies for each hole, which I eventually bring back and update on the site.

The most work, yet the most beneficial aspect of the site, are the YouTube replays.  I like to capture an example hole-out of each possible shot on each hole, and usually within the first 2 weeks, I have most of what I need.  It takes a long time scouring for YouTubes, but it’s worth the benefit of having examples sorted out for each hole!  It’s easiest if I focus on one course at a time and sort by Upload Date – then I can tell what I’ve already viewed and what’s new.  Eventually I can recognize from the thumbnail what hole the replay is for, so I can skim along a little more quickly looking for what you need ?.

I’m also checking the forums to see if there are discussions about specific holes that contain useful information.  If I have questions about how to play certain holes, this is probably the time I’ll post them hoping to get feedback from the better players.  This is also a good time to see what club/ball combos people prefer to use on each of the courses.

From this point forward, I work on refining my advice for each hole, especially after I learn new things from each round I play.  This helps build a nice little article on each hole with the strategies you should use along with an example of how to hit each shot!  At this point, I won’t scour for YouTubes anymore – this is where I rely on AK and the rest of the GT community to share their great shots with the rest of us, whether on Facebook or in any of the GT forums!

With all that said, here are some of my favorite (but mostly lucky!) YouTubes from the first couple weeks of GT 2011 that you may not have seen!













http://www.youtube.com/watch?v=3bTZ-imlN7o



















Golden Tees for Beginners

By • Category: 2010 - Golden Tee LIVE 2011, Driving • • Leave a Comment (0)

Thanks again to Juan Schwartz for the info!  Here’s a breakdown of how you should expect Golden Tees to work in Golden Tee 2011:

If you use a “high tee” your club will go one bigger club further, and one shorter club higher.   For example, A high-teed 3-wood will go as far as a driver, and as high as a 5-wood.  This will help when getting over trees and going a long way, such as hole #9 of Laurel Park.  CAUTION!!! A high tee will have backspin or topspin reduced to 5-10% of what you’d see with a normal tee.  Also, backspin still creates a bit more loft, and roll creates a bit less loft.

In reverse, a low tee will go one club shorter for length, and one club bigger for height.  For example, a low-teed 3-wood will have the distance of a 5-wood with the height of a driver.  This helps getting through the pyramid on Falcon Sands #14 (a 2-iron low tee topspin through the hole works often here).  Expect backspin and roll to be increased 20-25% from what you’d see with a normal tee.  Also, backspin still creates a bit more loft, and roll creates a bit less loft.

Go ahead and “waste” a tee off the first hole to get a feel of how much further a high tee will go. Then you’ll be ready when you need one .

Also, we recommend playing Hawks and Hurtles on ALL courses until you’re a 23 handicap or better consistently!



Golden Tee 2010 is HERE!

By • Category: 2009 - Golden Tee LIVE 2010, Features • • Leave a Comment (2)

The always highly anticipated new year of Golden Tee has arrived!  September 29 marks the release of Golden Tee Live 2010 in many locations, with the rest of the world catching up whenever your vendor gets the software installed!  So what’s new in Golden Tee 2010?  I’m glad you asked!

First, view the trailer for the new release, and see how many things you can catch!

With this update, the faces of some of Golden Tee’s current living legends have now been incorporated into the game!  Jim Nantz and Peter Jacobsen have added a ton of new commentary to the game as well.  We as players have wanted this for a long time, and Golden Tee 2010 delivers!

UPDATE — B MAN gives us some screen shots of the holes on Bella Toscana — pause after each one to study it in a bit more detail!  He apologizes for the delay in the middle from like 0.23 to 0.48, but it’s great to get a look at some of those holes — click here to check them out!

Now, what are some of the pros saying who have been lucky enough to pilot the 2010 courses early on?  Click here to get some early reviews!

As more 2010 features are revealed, I’ll be updating this post with the latest news!  So, check back here periodically as we eagerly await the release of Golden Tee 2010!



Grizzly Flats — Golden Tee 2011

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Here is a description of this new course for Golden Tee 2011: “This links-style course is not completely devoid of trees, but the rolling fairways and deep bunkers will have players thinking more of the Scottish moors than the foothills of the Colorado Rockies.”

Here is the official preview of the Redvale, Colorado course.

This post contains tips, tricks, and information related to the 2011 Golden Tee course Grizzly Flats!  Check out the hole-by-hole breakdowns and example hole-outs as I partner up with the Golden Tee community to give you the edge you need to beat your friends!

For most players, you should be using the Hawks and Hurtles on this course.



GT Par Breakdown for Grizzly Flats

By • Category: Grizzly Flats • • Leave a Comment (0)

The following grid breaks down the best and worst you should be able to shoot on Grizzly Flats relative to the possible setups you could get on each hole:

Hole Par GT Par Total
Min Max Min Max
1 4 3 3 -1 -1
2 4 2 3 -3 -2
3 3 2 2 -4 -3
4 5 3 3 -6 -5
5 4 2 2 -8 -7
6 3 2 2 -9 -8
7 4 2 3 -11 -9
8 5 3 3 -13 -11
9 4 2 2 -15 -13
10 4 3 3 -16 -14
11 5 3 3 -18 -16
12 3 2 2 -19 -17
13 4 2 2 -21 -19
14 4 2 3 -23 -20
15 4 3 3 -24 -21
16 3 2 2 -25 -22
17 5 3 3 -27 -24
18 4 2 2 -29 -26


Falcon Sands — Golden Tee 2011

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Here is a description of this new course for Golden Tee 2011: “Play golf among the ruins of ancient Egypt! The pyramids aren’t only there for decoration purposes – they’re part of the course itself! Besides the pyramids, Falcon Sands features monuments, statues, camels and, of course, the biggest sand trap in the history of Golden Tee!”

Here is the official preview of the Dahshur, Egypt course.

This post contains tips, tricks, and information related to the 2011 Golden Tee course Falcon Sands!  Check out the hole-by-hole breakdowns and example hole-outs as I partner up with the Golden Tee community to give you the edge you need to beat your friends!

For most players, you should be using the Hawks and Hurtles on this course.



GT Par Breakdown for Falcon Sands

By • Category: Falcon Sands • • Leave a Comment (0)

The following grid breaks down the best and worst you should be able to shoot on Falcon Sands relative to the possible setups you could get on each hole:

Hole Par GT Par Total
Min Max Min Max
1 4 3 3 -1 -1
2 4 2 2 -3 -3
3 3 2 2 -4 -4
4 5 3 3 -6 -6
5 4 3 3 -7 -7
6 4 2 3 -9 -8
7 4 2 2 -11 -10
8 3 2 2 -12 -11
9 5 3 3 -14 -13
10 4 3 3 -15 -14
11 3 2 2 -16 -15
12 4 3 3 -17 -16
13 5 3 3 -19 -18
14 4 2 2 -21 -20
15 4 3 3 -22 -21
16 5 3 3 -24 -23
17 3 2 2 -25 -24
18 4 2 2 -27 -26


Timber Bay — Golden Tee 2011

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Here is a description of this new course for Golden Tee 2011: “The Pacific Ocean is the backdrop for this amazing course set near the coastal cliffs of Cape Arago Oregon. The pines are thick and plentiful and the ocean views will have players coming back to this course over and over.”

Here is the official preview of the Cape Arago, Oregon course.

This post contains tips, tricks, and information related to the 2011 Golden Tee course Timber Bay!  Check out the hole-by-hole breakdowns and example hole-outs as I partner up with the Golden Tee community to give you the edge you need to beat your friends!

For most players, you should be using the Hawks and Hurtles on this course.



GT Par Breakdown for Timber Bay

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The following grid breaks down the best and worst you should be able to shoot on Timber Bay relative to the possible setups you could get on each hole:

Hole Par GT Par Total
Min Max Min Max
1 4 3 3 -1 -1
2 4 2 3 -3 -2
3 4 2 2 -5 -4
4 3 2 2 -6 -5
5 5 3 3 -8 -7
6 4 2 2 -10 -9
7 5 3 3 -12 -11
8 3 2 2 -13 -12
9 5 3 3 -15 -14
10 4 2 3 -17 -15
11 4 2 2 -19 -17
12 3 2 2 -20 -18
13 5 3 3 -22 -20
14 4 2 3 -24 -21
15 4 2 3 -26 -22
16 3 2 2 -27 -23
17 5 3 3 -29 -25
18 4 2 2 -31 -27


Alpine Run — Golden Tee 2011

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Here is a description of this new course for Golden Tee 2011: “Set in the shadow of the Swiss Alps with the Matterhorn looming in the distance, Alpine Run features majestic mountain lakes, stunning waterfalls, towering trees and smushy snow. Breath taking elevation changes will make this course one that Golden Tee fans will never forget.”

Here is the official preview of the Zermatt, Switzerland course.

This post contains tips, tricks, and information related to the 2011 Golden Tee course Alpine Run!  Check out the hole-by-hole breakdowns and example hole-outs as I partner up with the Golden Tee community to give you the edge you need to beat your friends!

For most players, you should be using the Hawks and Hurtles on this course.  Some players may prefer to use the Flares instead if you are comfortable with the lofted woods.



Statistical Breakdown for Alpine Run

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Click here to check out all the statistics for Alpine Run!