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Posts Tagged ‘2007 Golden Tee’

Alpine Run — Hole #10: Par 4

By Deprecated: Function the_author_posts_link was called with an argument that is deprecated since version 2.1.0 with no alternative available. in /var/web/site/public_html/wp-includes/functions.php on line 6085 • Updated: Feb 25th, 2017 • Category: Alpine Run

Handicap: 15th hardest hole Category: Easy Average Score: -0.83 / -1.00 Eagle+ 2% Birdie 80% Par 17% Bogey 1% Double+ You don’t necessarily have to carry the second fairway to get there in two, but you’ll be able to without much hassle most of the time. Tee it high and get there if you can […]



Alpine Run — Hole #11: Par 4

By • Updated: Apr 3rd, 2017 • Category: Alpine Run

Handicap: 9th hardest hole Category: Risk/Reward Average Score: -1.00 / -2.00 Eagle+ 37% Birdie 32% Par 27% Bogey 1% Double+ 2% Over the top is probably the more accurate option, but you still have to nail the distance to avoid danger. You can use a high-teed 4-wood or a high-teed 5-wood. Another option is cutting […]



Alpine Run — Hole #12: Par 5

By • Updated: Nov 6th, 2011 • Category: Alpine Run

Handicap: 12th hardest hole Category: Moderate Average Score: -1.44 / -2.00 Eagle+ 47% Birdie 50% Par 2% Bogey 1% Double+ The wind will determine which way to go here, because you can potentially reach the green from the right or from the left. There’s also a couple of shortcut patches of grass in the middle […]



Alpine Run — Hole #13: Par 4

By • Updated: Feb 25th, 2017 • Category: Alpine Run

Handicap: 11th hardest hole Category: Moderate Average Score: -0.67 / -1.00 Eagle+ 1% Birdie 76% Par 12% Bogey 10% Double+ 1% This hole provides you with an opportunity to lay up wherever you like, so give yourself an approach shot with a comfortable club. The hole is quirky and can cause some problems if you […]



Alpine Run — Hole #14: Par 3

By • Updated: Nov 6th, 2011 • Category: Alpine Run

Handicap: 10th hardest hole Category: Moderate Average Score: -0.52 / -1.00 Eagle+ 1% Birdie 57% Par 35% Bogey 7% Double+ Here’s another difficult par 3 where the green slopes into the abyss below. Don’t worry as much about the pin as just sticking the middle of the green to give yourself a putt, which is […]



Alpine Run — Hole #15: Par 4

By • Updated: Nov 6th, 2011 • Category: Alpine Run

Handicap: 3rd hardest hole Category: Difficult Average Score: -0.21 / -1.00 Eagle+ 1% Birdie 35% Par 52% Bogey 7% Double+ 5% This is the toughest par 4 on the course — your fate on this hole relies on your tee shot, which makes you curve around the corner to a narrow fairway. Even with a […]



Alpine Run — Hole #16: Par 5

By • Updated: Apr 3rd, 2017 • Category: Alpine Run

Handicap: 6th hardest hole Category: Risk/Reward Average Score: -0.88 / -2.00 Eagle+ 21% Birdie 50% Par 26% Bogey 3% Double+ Here’s another par 5 that can be very difficult to reach in two. If you have a tough head wind, you will have to lay up short of the snow and fairway neck. From here […]



Alpine Run — Hole #17: Par 3

By • Updated: Nov 6th, 2011 • Category: Alpine Run

Handicap: 1st hardest hole Category: Difficult Average Score: -0.15 / -1.00  Eagle+ Birdie 43% Par 35% Bogey 17% Double+ 5% Here is one of the toughest birdies in GT2011, especially if you don’t have a 7/9 wood. While a 5-wood can work out for you, you’re going to love having a 7-wood (or sometimes a […]



Alpine Run — Hole #18: Par 4

By • Updated: Feb 25th, 2017 • Category: Alpine Run

Handicap: 4th hardest hole Category: Professional Average Score: -0.53 / -2.00 Eagle+ 28% Birdie 27% Par 26% Bogey 9% Double+ 9% Many different clubs will be called upon to stick the green here, so do your best to stay dry. Check out the example hole-outs below. Also, if you end up with a putt being […]



Stock Balls (Formerly D2 Straight)

By • Updated: Aug 10th, 2010 • Category: Golden Tee golf balls

By default in Golden Tee, all players hit what is called the “stock” ball. It is free, and you never run out of them.  The standard ball used in Golden Tee LIVE provides good distance and spin control. These balls are perfect for beginners! However, you can also buy a 12-pack of any of the […]



Tracker Balls (Formerly 2010 Gamer v2)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

DISTANCE — Players seem to have more “feel” with these balls, allowing them more distance control on thumb shots (especially when taking off distance).  Compared with the Orbits, the Trackers travel up to 30 yards farther on full-full shots (A1 or C3) and 10-20 yards farther on hammer shots (B2).  Thumb shots are almost identical, […]



Ranger Balls (Formerly 2010 D2 Divas)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

The low compression core creates better distance with slower swing speeds. This means you get more distance out of a “slower” shot, and the ball just settles on the green instead of having a moderate amount of spin. So, this could be good for people who can’t pound long shots, but they don’t seem to […]



Air-O Balls (Formerly 2010 D2 Distance)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

A firmer cover provides increased distance on straight shots off the tee. These balls can be exciting, because the extra distance off the tee with a B2 shot can be huge! BUT, it also becomes difficult to gauge accurate distance off the tee, because of the boost. Practice some big B2 shots off the tee […]



Player Balls (Formerly 2009 Gamers)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

The Player features a resilient rubber core for better distance. The soft ionomer cover creates all the spin and control needed for curve shots. These balls are great for amateurs still getting a feel for the game as they provide a great combination of distance and spin that’s easy to control. *Available for purchase on […]



Maniax Balls (Formerly 2009 Freaks)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

With maxed-out aerodynamics and a faster core, the Maniax generate great distance with a touch lower spin for curve shots. These balls are also a very solid option for your all-around game. *Available for purchase on GT LIVE 2009-2013.



Streak Balls (Formerly 2008 XL Extreme Distance (Yellow))

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

This ball gives you maximum distance and is best for low-lofted shots that can cut through the wind. The ball curves well to get maximum distance off your A1 and C3 shots.  However, you don’t get much backspin/roll at all with this ball, so it makes it difficult to get approach shots closer to the […]



Orbit Balls (Formerly D2 Feel)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

This ball is best for high, lofted shots and gives you maximum backspin/roll. Sometimes I think this ball gives me too much roll, and I’d rather have the extra distance while keeping the normal roll of other balls. *Available to purchase on GT LIVE 2010-2013.



Hurtle Balls (Formerly 2007 XL Extreme Tour (Black and white box))

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

Another very long ball described to “travel the farthest, but backspin and roll are less effective”.  Very comparable to the Streak balls — slightly less distance, but slightly more curve.  This is currently the most popular ball in the game amongst the pros and is also recommended for all amateurs. *Available to purchase on GT […]



Pummel Balls (Formerly 2007 Quartz (Yellow ball with green box))

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

This ball goes just slightly farther than the stock ball but has lots of spin. It’s described to have “maximum backspin and roll, with extra spin for superior curve shots”.  You can make this ball do about anything! *First available in 2007, but no longer available to purchase in GT LIVE 2013.



Spinny Balls (Formerly TL Tours)

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

A good all-around ball that gives you exceptional curve and superior backspin/roll.  It also doesn’t hurt you in other areas, except perhaps straight distance shots. * Last available for purchase in GT LIVE 2011.



Juice Balls (Formerly 2008 Long and Soft Distance (Orange))

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

This ball adds distance but maintains normal amount of spin for your hooking shots and backspin/roll.  It’s a great “control” ball that gives you a little extra distance to boot. *Available for purchase in GT LIVE 2008-2013.



Straight Jacket Balls (Formerly 2007 TL Distance (Blue box))

By • Updated: Oct 30th, 2012 • Category: Golden Tee golf balls

This ball is still tied for the longest ball Golden Tee has ever made. It’s described to have “ultimate distance, with more distance on straighter shots, and less spin control for curve shots”.  As you can tell from the graph, distance is about all you’ll get, making sacrifices on backspin/roll and curved shots. *Only available […]



2011 Pyro Set

By • Updated: Nov 12th, 2010 • Category: Golden Tee golf clubs

En Fuego: If you are one to struggle with your shots around or into the green, this might just be the perfect remedy! Equipped with four wedges and the game’s most stylish driver, this set offers up a unique sense of control for those who are already comfortable with their long-range game. Driver (9.5 degrees): […]



2011 Slick Cast Set

By • Updated: Nov 12th, 2010 • Category: Golden Tee golf clubs

Sand Saver Savior: This set is built for those who might battle tougher lies on a more regular basis. The low-friction coating on the club produces much longer shots out of bad lies (sand, rough, dirt, etc.), while also offering up a very consistent set in terms of distance and limiting gaps. Driver (9.5 degrees): […]



2011 Hickory Set

By • Updated: Nov 12th, 2010 • Category: Golden Tee golf clubs

Kickin’ It Old School: Making its Golden Tee debut is the Hickory set. Equipped with a niblick, mashie, cleek and more, this retro set has the sound and feel that many of the older players will immediately relate to. Best of all, even though you’ll be playing with a vintage set, the clubs performance will […]



Cutting chip shots

By • Updated: Aug 1st, 2010 • Category: Chipping, Features

Here’s a bit more advanced concept that, as usual, requires some practice — but, once you start to get the feel for it, you’ll be able to save yourself a stroke or two per round! Some pros use this concept on a regular basis for their chipping into sloped greens, but for us amateurs, there […]



Master the “In Between”

By • Updated: Jun 19th, 2010 • Category: Approach shots with irons, Features

It happens every round — you’ve put yourself in a situation where clubbing down and hammering a shot won’t quite get there, but clubbing up and hitting a smooth thumb shot goes too far.  I think this is one area where the casual player can make big gains on the scoreboard with a little smarts […]



Hole-by-hole write-ups revised and updated!

By • Updated: Nov 6th, 2011 • Category: 2009 - Golden Tee LIVE 2010

I took a couple hours this week to go through the write-ups for each hole, revising them and adding more suggestions and strategies as I’ve seen fit.  I strongly suggest you take some time soon also to go back and review the analysis for each hole, because you might still pick up a thing or […]



How the elements are affecting your distance

By • Updated: Oct 31st, 2011 • Category: Features, Golden Tee golf clubs, Hitting out of rough lies

With the introduction of the dynamic distance indicator in Golden Tee Live 2010, players now get to see how differing conditions affect the distance of any particular shot.  The amount of rain in combination with the lie of your ball triggers a formula that calculates the number you see on the distance marker with any […]



Dominate the Skins Game

By • Updated: Mar 30th, 2010 • Category: Features, Improvement, Miscellaneous

Alright – we’re quite a ways into 2010, and maybe you’re looking to expand your Golden Tee experience beyond stroke play.  Maybe you and your friends are ready to quit worrying about the blowup holes that ruin your round.  Maybe you are ready to put your focus on each hole individually instead of your score […]